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Online Course: 3D Modeling Using Form_Z
Lights! Camera! Animation! |
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| Carolyn Wong,
Canada
"My 3D project idea was to make a bottle a bit larger
than life size on the printed magazine page, while integrating
it into the photo." |
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Did you marvel at the animation in Toy Story and wonder just how they
did it? Or are you a computer game enthusiast, intrigued by virtual reality?
Or an architect, interior designer, or planner looking for a way to digitize
your designs?
Maybe you're just on the lookout for new design techniques to spice up
your graphic or Web design portfolio.
Whatever the case, this fun, project-based course provides a thorough
introduction to the advanced Autodessys Form_Z 3D modeling tool. You'll
be making your own 3D images by the second lesson, and creating your own
3D environments by the fifth. |
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NOTICE:
THIS CLASS IS NO LONGER OFFERED. FOR 3D MODELING TRAINING WE RECOMMEND THE FOLLOWING SESSIONS COURSES:
SketchUp Basics
SketchUp Intermediate
SketchUp Advanced
Maya Basics
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MORE INFO: faculty | prerequisites | objectives | outline
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Faculty: |
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James Dodson is an architect and 3D-modeling
specialist ... get
bio |
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Prerequisites: |
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| To take this course, you'll need: |
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Computer with Internet connection (28.8 Kbs modem or
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Adobe Photoshop 5.5 or higher. |
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Autodessys Form_Z 4.0.
(Sessions students receive an exclusive discount and can purchase
a 6-month license for $60. Contact Sessions
for more details.) |
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Basic familiarity with Adobe Photoshop.* |
| * If needed, the following course(s) can help you meet
the above requirements: |
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Photoshop
Basics |
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back to top |
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Objectives:
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Students can expect to learn how to: |
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Create and navigate around 3D artwork in Form_Z utilizing different types of 3D views and perspectives. |
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Create and modify 3D models and work with them in both wireframe and rendered modes. |
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Utilize solid modeling tools to create 2D and 3D objects and derive new objects from them. |
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Create their own colored and textured surfaces for 3D objects to achieve both abstract and realistic effects. |
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Apply various kinds of indoor and outdoor lighting and lighting effects to 3D models. |
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Develop an understanding of how 3D modeling is used in animation, multimedia, computer and virtual reality games, simulations, and the Internet. |
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Explore the advanced modeling capabilities of Form_Z and simulate curved shapes and spaces. |
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Employ techniques to create complex landscapes and collages. |
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Create organic shapes in Form_Z and blend them into photographs. |
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Outline: |
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| LESSON
1 Getting in Control of 3D Space In this lesson
you are introduced to a new 3D world inside the computer. You'll
learn about different camera views, or perspectives, for taking
objects on the screen from two-dimensional space into three-dimensional
space. You'll also learn the basics of manipulating these perspectives
in a way that allows your 2D computer screen to render 3D objects.
And you'll learn these techniques while working with sample models
to produce beautiful 3D images. |
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| LESSON
2 Solid Modeling and the Tools of the Trade This
lesson tells you how to build your own 3D objects using the Form_Z
application's solid modeling tools. You'll get more familiar with
basic terms and concepts of solid modeling, and the tools available
to in the Form_Z interface to customize your workspace. Finally,
you'll get to build the skeleton for a toy robot by employing solid
modeling skills you've honed in this lesson. |
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| LESSON
3 Color, Texture, and Surface Styles In Lesson Three,
you'll learn how to breathe life into your images by giving them
color and surface textures. You'll learn the advantages and disadvantages
of abstraction versus realism in your imaging. You'll also learn
the techniques of Image mapping and other alternatives for adding
texture to your models. All this will help you add detail to the
robot you began in Lesson Two. |
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| LESSON
4 Tips and Tricks for Good Lighting In Lesson Four
the emphasis shifts away from thinking only about single images
to thinking about the whole environment surrounding your images.
And in this environment, proper lighting can make or break your
image, whether it's abstract or photo-realistic. You'll learn about
Z-buffer and Ray-Tracing, two techniques that the computer uses
to render light. You'll learn about different types of light, to
set moods and simulate real world settings. |
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| LESSON
5 Animation, Multimedia and Virtual Reality In this
lesson you're introduced to the ways that your 3D models can be
made more dynamic. You'll learn the how 3D graphics can be used
in cartoons, on the Internet and in interactive games. Looking at
examples from Hollywood, the Web and popular computer games, you'll
learn about the state of the art techniques used to create all that
3D magic, and then you'll create your own 3D movie. |
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| LESSON
6 Using Advanced Techniques The last lesson will cover
some more advanced modeling skills, which you should find helpful
in your future 3D projects. You'll learn about how to revolve and
rotate surfaces, how to use controlled mesh and some advanced rendering
techniques such as environment maps and depth of field. Then you'll
create your own image by placing a 3D image into a photograph. |
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