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Online Course:
3D Modeling Using Form_Z

Lights! Camera! Animation!

   
 
online 3D modeling class

Carolyn Wong, Canada
"My 3D project idea was to make a bottle a bit larger than life size on the printed magazine page, while integrating it into the photo."

Did you marvel at the animation in Toy Story and wonder just how they did it? Or are you a computer game enthusiast, intrigued by virtual reality? Or an architect, interior designer, or planner looking for a way to digitize your designs?

Maybe you're just on the lookout for new design techniques to spice up your graphic or Web design portfolio.

Whatever the case, this fun, project-based course provides a thorough introduction to the advanced Autodessys Form_Z 3D modeling tool. You'll be making your own 3D images by the second lesson, and creating your own 3D environments by the fifth.

 

NOTICE: THIS CLASS IS NO LONGER OFFERED.  FOR 3D MODELING TRAINING WE RECOMMEND THE FOLLOWING SESSIONS COURSES:

SketchUp Basics
SketchUp Intermediate
SketchUp Advanced

Maya Basics


 
MORE INFO: faculty | prerequisites | objectives | outline
   
 

Faculty:

   
3d modeling course developer

James Dodson is an architect and 3D-modeling specialist ... get bio

 
 

Prerequisites:

 
To take this course, you'll need:
Computer with Internet connection (28.8 Kbs modem or faster).
Adobe Photoshop 5.5 or higher.
Autodessys Form_Z 4.0.
(Sessions students receive an exclusive discount and can purchase a 6-month license for $60. Contact Sessions for more details.)
Basic familiarity with Adobe Photoshop.*
* If needed, the following course(s) can help you meet the above requirements:
  Photoshop Basics
 

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Objectives:

   
 

Students can expect to learn how to:

 

Create and navigate around 3D artwork in Form_Z utilizing different types of 3D views and perspectives.

Create and modify 3D models and work with them in both wireframe and rendered modes.

Utilize solid modeling tools to create 2D and 3D objects and derive new objects from them.

Create their own colored and textured surfaces for 3D objects to achieve both abstract and realistic effects.

Apply various kinds of indoor and outdoor lighting and lighting effects to 3D models.

Develop an understanding of how 3D modeling is used in animation, multimedia, computer and virtual reality games, simulations, and the Internet.

Explore the advanced modeling capabilities of Form_Z and simulate curved shapes and spaces.

Employ techniques to create complex landscapes and collages.

Create organic shapes in Form_Z and blend them into photographs.

   
 

Outline:

 

LESSON 1 Getting in Control of 3D Space In this lesson you are introduced to a new 3D world inside the computer. You'll learn about different camera views, or perspectives, for taking objects on the screen from two-dimensional space into three-dimensional space. You'll also learn the basics of manipulating these perspectives in a way that allows your 2D computer screen to render 3D objects. And you'll learn these techniques while working with sample models to produce beautiful 3D images.

 

LESSON 2 Solid Modeling and the Tools of the Trade This lesson tells you how to build your own 3D objects using the Form_Z application's solid modeling tools. You'll get more familiar with basic terms and concepts of solid modeling, and the tools available to in the Form_Z interface to customize your workspace. Finally, you'll get to build the skeleton for a toy robot by employing solid modeling skills you've honed in this lesson.

 

LESSON 3 Color, Texture, and Surface Styles In Lesson Three, you'll learn how to breathe life into your images by giving them color and surface textures. You'll learn the advantages and disadvantages of abstraction versus realism in your imaging. You'll also learn the techniques of Image mapping and other alternatives for adding texture to your models. All this will help you add detail to the robot you began in Lesson Two.

 

LESSON 4 Tips and Tricks for Good Lighting In Lesson Four the emphasis shifts away from thinking only about single images to thinking about the whole environment surrounding your images. And in this environment, proper lighting can make or break your image, whether it's abstract or photo-realistic. You'll learn about Z-buffer and Ray-Tracing, two techniques that the computer uses to render light. You'll learn about different types of light, to set moods and simulate real world settings.

 

LESSON 5 Animation, Multimedia and Virtual Reality In this lesson you're introduced to the ways that your 3D models can be made more dynamic. You'll learn the how 3D graphics can be used in cartoons, on the Internet and in interactive games. Looking at examples from Hollywood, the Web and popular computer games, you'll learn about the state of the art techniques used to create all that 3D magic, and then you'll create your own 3D movie.

 
LESSON 6 Using Advanced Techniques The last lesson will cover some more advanced modeling skills, which you should find helpful in your future 3D projects. You'll learn about how to revolve and rotate surfaces, how to use controlled mesh and some advanced rendering techniques such as environment maps and depth of field. Then you'll create your own image by placing a 3D image into a photograph.
 
 
   
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