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Online Course Background
History of Video Games

Inside Scoop on: The origins of video games and influence on today's titles

 

Carolina

Sessions instructor Steve Kalning
Release date: January 4, 2007
 

Why I built this course:
"As a game designer, you need a great understanding of what makes games fun. Game development always seems to be focused on the next generation of games and tools. Nevertheless, anyone who wants a future in the field should take some time to consider the innovations of its past."

The Developer: With ten years of experience in game art and design, Steve Kalning has witnessed the evolution of today's games first hand. He will walk students through the many successes and failures of video games since their invention in 1958. Steve's enthusiasm and experience in gaming will bring a unique perspective to this fun, fact-filled course.

The Course: Our timeline of the video game industry starts in 1958, and really gets going in the days of PAC-MAN and Atari. Students will explore the early origins of gaming, including the simplest consoles and game premises, and learn about the video game crash of the mid-80s. 2D gaming, with favorites like Mario and Tetris, are covered in detail, leading up to the rich, immersive 3D gaming experiences of today. Examples of historical games and consoles are provided throughout, and students are expected to play some "old school" games and discuss their art and design features.

Who Should Take It: Students gearing up for a career in game art or design will benefit greatly from this look at the origins of gaming. It's essential to understand the successes and failures of the past to produce top games today. This course is also a must for anyone who loves classic games... if you pine for your old Atari 2600, you'll feel right at home.

Cool Factor: Photos of classic consoles, from the Atari 2600 to Intellivision to the original Game Boy, make this course a real blast from the past. And with each example comes tons of insight into gameplay, art, and technology that is still used today!

Course Projects: Classic game critique, 80s game critique and analysis of the console wars, comparison of current and classic games. Each project requires students to play a game of a corresponding era.

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