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Why I built this course:
"Setting up a character
for a game is one of the more challenging tasks in game development. It's a useful skill for a technical artist to have and insightful for animators who would like to know what's going on under the hood." |
The Developer: Game artist and educator Todd Gantzler
has taken his game art experience around the world.
He's taught game development in New Zealand and England,
and has also worked in graphics and animation for TV
and film. He's worked and taught in the industry since
2000, and wrote a seminal book on game art (Game Development Essentials: Video Game Art).
The Course: Guides you joint by joint through the main phases of setting up, rigging, and skinning a 3D character model for animation. Different methodologies are explored, giving you a range of approaches you can use in your own projects.
Who Should Take It: Students interested in animation or pursuing the technical artist track in game development. Students of Autodesk Maya who wish to learn all aspects of its use in games.
Cool Factor: In the course, you can work with provided models, or bring your own character model to the course. You'll learn how principles such as range of motion and model deformation contribute to the realism of an animated character.
Course Projects: Setting up the skeleton for a character model, then rigging it, and skinning it. |