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Why I built this course:
"Good
lighting can improve your artwork much more quickly
than any other step in the art process. Lighting can
enhance or detract from a model. Good lighting can
make good textures look that much better. Proper positioning
of lights will enhance the look of a model's shaders.
These are some of the reasons I put this course together." |
The Developer: Technical artist
Jesse Brophy has done extensive work with lighting,
cameras, rendering, texturing, and more, bringing life
to games like Dungeons and Dragons: Heroes for
Xbox.
His experience in the technical and creative sides
of game lighting bring students a unique look at this
field of video game art. His friendly, straightforward
teaching style makes this advanced topic approachable
and fun.
The Course: Lighting defines so much
about game environments and characters: What time of
day is it? Which path should I take? Is that character
good or evil? This course helps students answer game
players' questions with effective lighting choices. Students
learn the basics of lighting rigs and how to apply them
in Maya, how to use the wide range of light types, and
how to use color harmoniously. Complex shaders and textures
are discussed, giving models realistic gloss, bumps,
wrinkles, and other characteristics. Students practice
a variety of lighting techniques with in-lesson tasks
and complex projects.
Who Should Take It: Any student
wishing to take character or environment modeling to
the next level is a prime candidate for Game Lighting
and Color. Both character and level lighting are covered,
as are methods of texturing and shading all types of
models. Students with Photoshop and Maya experience
looking for advanced game art projects should look
no further.
Cool Factor: Transforming a character
from good to evil with a simple change of light shows
you the tremendous power of game lighting. Also, your final project is lighting a dungeon (can't get cooler than that!).
Course Projects: Lighting analysis,
basic character lights and controls, lighting color schemes,
realistic shader materials, throne texture maps, complete
dungeon level lighting. |