sessions online school of design
 
student login
web development and graphic design programs
web design courses graphic design courses
design faculty instructors teachers
view demos of design programs and courses
Student life
Graphic design career center
How to enroll in graphic design courses and programs
Sessions Online School of Design
 
Live chat by Boldchat
all courses
graphic design
web design
multimedia
digital arts
business marketing design
software
new courses
 

SketchUp Advanced course now available for enrollments.

History of Art new course launched!

Student Gallery New additions.

 
 
  << back to inside scoop

Online Course Background
Game Lighting and Color

Inside Scoop on: Lighting characters and levels with pro techniques

 

Carolina

Sessions instructor Jesse Brophy
Release date: January 4, 2007
 

Why I built this course:
"Good lighting can improve your artwork much more quickly than any other step in the art process. Lighting can enhance or detract from a model. Good lighting can make good textures look that much better. Proper positioning of lights will enhance the look of a model's shaders. These are some of the reasons I put this course together."

The Developer: Technical artist Jesse Brophy has done extensive work with lighting, cameras, rendering, texturing, and more, bringing life to games like Dungeons and Dragons: Heroes for Xbox. His experience in the technical and creative sides of game lighting bring students a unique look at this field of video game art. His friendly, straightforward teaching style makes this advanced topic approachable and fun.

The Course: Lighting defines so much about game environments and characters: What time of day is it? Which path should I take? Is that character good or evil? This course helps students answer game players' questions with effective lighting choices. Students learn the basics of lighting rigs and how to apply them in Maya, how to use the wide range of light types, and how to use color harmoniously. Complex shaders and textures are discussed, giving models realistic gloss, bumps, wrinkles, and other characteristics. Students practice a variety of lighting techniques with in-lesson tasks and complex projects.

Who Should Take It: Any student wishing to take character or environment modeling to the next level is a prime candidate for Game Lighting and Color. Both character and level lighting are covered, as are methods of texturing and shading all types of models. Students with Photoshop and Maya experience looking for advanced game art projects should look no further.

Cool Factor: Transforming a character from good to evil with a simple change of light shows you the tremendous power of game lighting. Also, your final project is lighting a dungeon (can't get cooler than that!).

Course Projects: Lighting analysis, basic character lights and controls, lighting color schemes, realistic shader materials, throne texture maps, complete dungeon level lighting.

enrollment info
Request Brochure
Questions for advisor:
First Name *
Last Name *
Email Address *
Phone Number *
w
 
1.800.258.4115 | home | site map | faq | bulletin |contact us | about us


© Copyright 2008 Sessions Online SM School of Design. (Privacy Policy) All rights reserved.
Reproduction in whole or in part without permission is prohibited.