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Why I built this course:
"My
class serves as an introduction to the game industry
and lays out all the potential jobs that are available.
My goal is to give students a clearer idea of what
careers they should pursue. And the best part of any
game career you choose? You get to work on games!" |
The Developer: Looking for a true
game industry expert? You'll find one in leading game
artist Steve Kalning, who has worked on Half-Life
2 and other top titles. With ten years of industry
experience, Steve brings you facts and insight into
game development and the many careers within, providing
many insider tips you won't find anywhere else.
The Course: Get set to go behind the
scenes of your favorite games. This course introduces
you to the genres and styles found in today's games,
the team members who make the magic happen, how game
art is created, how games are planned, and how games
have influenced society. Each comprehensive lecture is
packed with facts, examples, and even interviews with
leading industry experts.
Who Should Take It: Anyone considering
a career in game art or game design should make Intro
to Game Development top priority. Students will learn
about the many roles available in the field and how
they work together to produce today's games. This course
is also great for serious gamers who want a behind-the-scenes look at how their favorite titles are born.
Cool Factor: From start to finish,
this course feels like a top secret, backstage look
at the video game industry. The business side, the
creative side, the social side... it's all here.
Additionally, an interview with ESRB president Patricia
E. Vance gives you unique insight into the world
of game ratings.
Course Projects: Game research and personal
mission statement, career research, programming and audio
analysis, weapon design and audience research, art critique,
ratings system and game content analysis. |