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Online Course Background
Maya Basics

Inside Scoop on: Creating whole new worlds and characters in 3D.

 


Sessions instructor Nat Stein
Release date: January 4, 2007
 

Why I built this course:
"Making game art is a labor of love. As an artist, you'll need to understand how 3D packages like Maya work. My course focuses on proper technique, planning, strategy, good habits, and of course good 3D models. I'm going to help you feel comfortable in Maya and be able to plan and innovate on your own: a skill that is important for any role."

The Developer: Nat is an experienced digital artist and animator with a portfolio that includes the games Halo 2 and Sid Meier's Railroads as well as TV and movie work. He's also taught animation and 3D modeling at his alma mater the University of Massachusetts. Nat brings an enthusiasm to teaching Maya at Sessions that will help students feel comfortable learning this essential and complex software.

The Course: From the very first lecture, this course dives into Autodesk Maya with lots of hands-on work. Students are quickly introduced to the ins and outs of the Maya interface and learn to build a wide variety of simple and complex 3D models. Polygonal modeling, texturing, UV mapping, and even animation are introduced with fun examples from the video game world. Challenging projects test skills while letting students get creative.

Who Should Take It: Maya Basics is perfect for any budding game artist. Autodesk Maya is one of the top 3D applications used in the game industry. Students with an interest in creating models, environments, game textures, lighting set-ups, and animated characters should make Maya Basics their first stop. Maya is also great for design and digital arts students who wish to dabble in 3D models or architecture.

Cool Factor: Taking your 2D ideas and bringing them to life in 3D is an amazing feeling, and it's so much easier than you think! Nat's engaging take on the software makes it fun to learn, and you'll start seeing results fast.

Course Projects: Primitive modeling, inorganic modeling, character creation, lighting and shading, UVs and image maps, animated environment.

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