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Why I built this course:
"One
universal principle to remember is that all game art
should be a pleasure to look at! In my courses, you'll
learn how to make tiling textures and texture sets
that make a game level look amazing. Believe it or
not, making games can be even more fun than playing
them." |
The Developer: 3D artist Todd Gantzler
has taken his game art experience around the world.
He's taught game development in New Zealand and England,
and has also worked in graphics and animation for TV
and film. He's worked and taught in the industry since
2000, and has even written the book on game art (Game
Development Essentials: Video Game Art). His love of
game textures is evident throughout his course, and
he shares loads of tried-and-true tips with students.
The Course: Just about every game
you see has a 3D environment covered in repeated patterns
known as tiling textures. Dirt, bricks, wood, grass...
it all tiles seamlessly, but takes some work to get that
way. This course covers a wide range of Photoshop techniques
that enable students to alter photographs to achieve
attractive tiling 2D patterns. Organic and geometric
textures are covered, as are ways to create texture variations
for complete texture sets. Perspective, lighting, and
other types of maps used by game artists are introduced,
and students will learn to test their 2D textures on
3D environments in Maya.
Who Should Take It: Students with
experience in 2D and 3D art who are interested in game
texturing are encouraged to take this course. Texture
artists are important in the game creation process,
and the ability to create tiling textures is essential
to this role. Texture art is a fun way to combine 2D
imaging with 3D game scenes.
Cool Factor: Turning a picture
you've taken yourself into a repeating pattern in
a 3D environment
is fun for any game artist—it's like taking
a piece of your real life and bringing it into a
virtual game world.
Course Projects: Source imaging, basic
texture tile, geometric pattern tiles, basic texture
set, advanced texture set, complete textured scene. |