Successful
logos, according to the late American design pioneer
Paul Rand, are like flags: universal, timeless, and
durable. From Des Moines to Dubai, logos fly the flag
of an increasingly global business world, setting off
emotions, triggering desires, creating identities, building
communities, and (occasionally) sparking riots. Whoever
creates the next Starbucks logo (last one: Heckler Associates)
had better get used to seeing his work around town.
Logos may be everywhere, but
logo design still remains a specialized field, the domain
of top talent at the top agencies. How does a graphic
designer break into the logo design business today?
We asked New York independent agency director Thom McKenna
(author of a new Sessions Advanced
Logo Design course) for his tips from the trenches.
Q. Thom, you've done dozens of logos for a
range of clients. How does a logo design project compare
to your average design or print production job?
Thom: A successful logo design project requires a
tremendous amount of self-control something
that most graphic designers struggle with, since part
of our job is to really explore different directions
to push design parameters. A distinctive logo mark
is just one element of any corporate identity system,
but its importance cannot be overstated. Unlike a
brochure or a Web page, a logo can't be too stylized
or "overdesigned," since a logo should be timeless
durable enough to withstand a plethora of applications.
Simplicity in design is hard to achieve, but it's
essential to the solution of corporate identity.
Q. What defines quality in your mind? Give
us five adjectives to describe your favorite logo.
Thom: The quality of a logo's design
has to be measured within the context of what it is
representing. A great mark is one that can touch off
a particular emotion or trigger a certain desire.
Five adjectives to describe any successful logo might
be:
1. Palpable 2. Distinctive 3. Timeless
4. Defining 5. Whimsical
Q. Seems to me that logo designers are a breed
apart: you have to get passionate about symbolism and
little kerning adjustments. What kind of person makes
a good logo designer?
Thom: Beyond understanding the disciplines of typography
and drawing? Patience is key. Any logo designer worth
his or her weight must have an infinite supply of
patience, both with his or her own abilities to produce
ideas and direction, and with the clients we labor
to please. A good logo designer needs to be able to
handle the (occasional) rejection, then pull him or
herself up by the bootstraps and get back to the drawing
board.
At a conceptual level, a logo designer also needs
to be able to reduce an intricate process or a complicated
service to its simplest form. Defining a product or
service with a simple mark is what successful identity
is all about. Perfection in logo design is achieved
not when there is nothing more to add, but when there
is nothing else to take away.
Q. You mention The Big Bad Client. Seems like
there's a lot more face-to-face client interaction in
logo design jobs. As a designer, what are the challenges
at each stage of the process? You wear a suit, right?
Thom: I barely wear pants...
Thanks for sharing.
... but when I do crawl out of my studio
to meet with clients about identity projects, the
process inevitably becomes personal. What a client
is really asking you to do is put a new face on the
work they do or the product they produce. It's important
to establish trust between yourself and the client,
who's counting on you to give his product or service
a makeover. Logo presentations to a client can also
be a daunting task, since you're trying to distill
a company's attributes and brand objectives into a
unique and memorable mark that should capture the
essence of what it represents. Even though a logo
is a single mark, it will always need to be integrated
into whatever branding system is developed
so part of the challenge of effective logo design
is also defining how it will be applied.
Q. How does the ego aspect factor in? Do logo
designers generally make sacrifices toward what the
client wants?
Thom: Ahh, if I had a dollar for every
client I've dreamed of killing...I mean, working with
again.
The reality is that your personal design
style may often run counter to what is best for your
client. The successful designer is "transparent"
and so you often need to separate yourself from your
work to be almost invisible to effectively represent
the client. At the same time, many a good logo design
has been sacrificed on the altar of client subjectivity.
Just as designers often have to scale back ambitious
designs for what is best for a client, the client
sometimes needs to be told that a design isn't created
to appeal to them but to their customers. A
tough sell, to say the least.
Q. Let's talk about creativity. The expansion
phase of the project always sounds cool in theory
all those scratch sheets covered in variations on a
theme. What are some tips for getting the creativity
flowing?
Thom: Well, ideas are generated by our ability to
explore as many design directions as possible, and
putting pen to paper is the most direct way to channel
our ideas into a coherent form. Much of the design
process, whether we realize it or not, is really spent
studying everything around us people, places,
advertising, television, writing, drawings, photos,
art, nature everything we are influenced by
during the course of our daily lives.
If you're looking for examples of the power of branding,
a good place to start is right here on the Internet,
since there are literally hundreds of thousands of
different identities and logos all at your fingertips.
But variety is the spice of life so also take
the time to turn off your computers, go out and hit
the streets. One of the most important aspects of
thinking creatively is to be able to switch gears
and find new influences. I'll go to a museum or check
out a used bookstore over on the East side. Maybe
I'll stop in an art gallery I've been meaning to scope
out or go see a movie or play. The answer to your
problem is out there. Part of the job of being a designer
is to act like a sponge, absorbing information in
the world around us and then using that information
to inspire our designs right now, or storing for use
later on.
Q. What's the biggest lesson you've learned
in developing your craft? Tell us a shaggy dog story.
Thom. I don't normally kiss and tell,
but a few years ago I did have a client who insisted
on round after round of creative treatments for a
product called FatPipe, an internet router that would
speed up the bandwidth of any office network. They
were looking for a human caricature that was, well,
"fat" and (of course) made of "pipes." Ummm, OK. After
a few rounds of ripoffs of RoboCop and Tron, I finally
convinced them that they needed a more abstract representation
of what their product represented.
The result was a series of simple, animated
caricatures that looked like single thick pipes
not in human form that worked well on the packaging
of their products and could easily be applied to different
mediums. The lesson that was eventually learned with
this client was never let a client become a Creative
Director especially when they have a specific
idea in mind. The best clients are often those that
are looking to you (the professional designer, that
is) to generate the ideas for a representative mark.
They also usually pay better, since those are the
clients who have an appreciation for your skills...
Q. How has new media technology the
Internet, or vector software, say influenced
logo design?
Thom: Until the digital revolution, logos were simply
business tools, displayed only on packaging and simple
advertisements. Now logos have been transformed into
visual superstars, emblazoned on everything from ball
point pens to blimps. Identity is now everywhere,
and new mediums have definitely sparked the current
revolution (or inundation, depending on your point
of view). The ever-widening applications for logos
offer both opportunities (such as animation) and pitfalls
(think about viewing any logo on an extremely low
resolution display such as a PDA or cell phone).
The lesson of the era is that logo designs must first
and foremost be practical. They must work in both
large and small sizes, in black and white, and in
full color. And they must translate well across a
wide range of mediums, from Web sites to billboards
to newspapers. The advent of vector software has made
it possible to streamline the production of logos
with smooth lines and precision shapes, but the value
of vector art is that it is easily adaptable to the
medium it will serve. It is also invaluable for adaptation
into animation.
Q. In logo design, can a small design firm
(or individual) really compete for the top accounts?
Which agencies are doing interested logowork right now?
A: It's always amazed me that a simple, precise logo
can be created through the rigorous processes implemented
by large design firms with marketing studies,
creative briefs, and focus groups all thoroughly researched
before any real work is done. But a successful logo
can also be sketched out by a part-time design student
doodling on a napkin in a coffee shop after a double
mocha latte. Inspiration knows no boundaries.
Besides my company (of course), there is a lot of
competition out there. Here are just a few companies
that are corporate identity leaders and know how to
push the edge of identity design:
http://www.duffy.com
http://www.landor.com
http://www.dept3.com
http://www.methodologie.com
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