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Monthly Archives: July 2007

“Visual QuickProject Guide: Creating a Web Site in Dreamweaver CS3,” by Nolan Hester

July 17, 2007
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“Visual QuickProject Guide: Creating a Web Site in Dreamweaver CS3,” by Nolan Hester

Most self-taught designers are pretty familiar with the Visual QuickStart series from Peachpit Press: Practical, clearly written guides to the myriad features of the software app or scripting language of your choice. New to the Peachpit family are Visual QuickProject Guides, boiling things down to a single project that covers just the need-to-know info.

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Treat your email more like Photoshop

July 16, 2007
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Treat your email more like Photoshop

One thing that can take you from overwhelmed newbie wandering in the forest to seasoned design traveler is learning to automate (and eventually, delegate) as many tasks as you can. The less you’re bogged down in detail, the more time you’ll have for the big thinking that precedes big earning. You’re probably well on your way to speeding things...

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Part Two: Deliverables for Interactive Development, Defined

July 16, 2007
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Part Two: Deliverables for Interactive Development, Defined

In my last post, I detailed the first four essential elements of the design process for interactive projects. Below, the second installment… Non-Functional Comps One of the most exciting aspects of building a website for a client is delivering initial comps. Non-functional comps are Photoshop options for the proposed page designs based on established written concept direction and thumbnails....

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Linotype FontExplorer X

July 16, 2007
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Linotype FontExplorer X

FontExplorer X features an iTunes-esque interface that makes your fonts easy to manage. The folks at Linotype have a long history of providing graphic designers with quality fonts, as well as some nifty font tools via their website linotype.com. The typical designer, upon buying a font from Linotype, would install it on his or her system, then open Photoshop...

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Part One: Deliverables for Interactive Development, Defined

July 13, 2007
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Part One: Deliverables for Interactive Development, Defined

As design teams become more multidisciplinary in composition, it becomes important to understand the nature of the early phases of design, and develop successful strategies for directing productivity towards strategic design goals. During this phase, the interactive art director develops multiple, audience-specific interfaces and navigation schemes for the Web site. These prototypes typically consist of non-interactive mockups, interactive mockups,...

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What the iPhone teaches us about design

July 13, 2007
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What the iPhone teaches us about design

I did something crazy and picked up an iPhone this week. I’m not going to review it, as reviews are everywhere online right now, but I do want to point out some things that we can all learn from its design. None of these things are new or stray from the fundamental principles we know and love, but the...

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Reduce, Reuse and Recycle Your Communication

July 12, 2007
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Reduce, Reuse and Recycle Your Communication

A certain amount of communicating with clients, vendors, and associates has to be handled fresh each time it happens. But a surprising amount can be repurposed and tweaked a bit to apply more exactly to the situation at hand. Those pesky inquiries you get again and again (or will get—trust me) are great to have a boilerplate ready for....

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“Digital Photography in Available Light,” by Mark Galer

July 11, 2007
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“Digital Photography in Available Light,” by Mark Galer

The title alone of this book from Focal Press’ Essential Skills series makes me hopeful for the fate of my photography. To me, shooting in available light means getting some great candid shots at events, the occasional unplanned portrait, and a few environmental shots that are stunning without big lighting setups or major corrections later—tasks that are quite difficult...

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Marketing Mentor Tip #6- Preparing for the Worst: Cold Calling

July 10, 2007
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Marketing Mentor Tip #6- Preparing for the Worst: Cold Calling

If you hate the idea of cold calling but are going to hunker down and do it anyway because you know it’s a good way to reach your best prospects, here are the 3 things you need to have ready before you pick up the phone:

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The Value of Your Local Chamber of Commerce

July 9, 2007
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The Value of Your Local Chamber of Commerce

Graphic design may be a career choice that lacks geographic boundaries, but there can be a great benefit in local networking, starting with your city’s chamber of commerce. Joining the chamber of commerce has tons of advantages…

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