The State of 3D Modeling
Don't look now, but 3D modeling is all around you. 3D graphics
applications like Studio Max 3, Lightwave, AutoCAD, Form_Z and now SketchUp are busy creating the movies you watch, the games
you play, the buildings you work in -- even the clothes
you wear. DesignMentor offers (in our opinion) the best SketchUp Classes available.
The
course is developed and taught by Norway-based architect
Jim Dodson, a 3D expert who uses not only uses SketchUp professionally
but also sees a future for 3D design in more mainstream
graphic and Web design settings. We asked Jim about this
ever-expanding space with z coordinates.
Note: All
images in this interviews are the property of Sn¿hetta.
Q. Jim, whenever we start talking about 3D modeling, people assume
that it's only for architects and big-budget CGI studios. Can
you comment on the range of applications for 3D modeling today?
And, who's doing it?
Jim: There's an extraordinary range of 3D applications out there
today, with the big-budget guys only the most obvious players.
Hollywood has seen nothing short of a revolution in computer
graphics in the last few years. Movies like The Lord of the
Rings and Matrix Reloaded have completely changed
people's expectations when it comes computer graphics and special
effects. A growing number of graduates from architecture and
design schools are forsaking their traditional careers and concentrating
their efforts on mapping the virtual worlds you see on the big
screen.
3D
is also growing quickly in the games market. All of the current
top 10 best-selling games rely heavily on 3D graphics. Game
developers aren't looking for 2D sprite designers anymore --
instead, they're seeking 3D motion capture specialists, character
animators, and 3D level designers. The movie space and the game
space are converging in their use of 3D graphics.
Some
of the most exciting developments are a bit more behind-the-scenes.
3D modeling isn't necessarily the first thing that comes to
mind when you buy your new toothbrush with an adjustable grip
(product design), or when you see the Guggenheim in Bilbao (architecture),
but neither of those things would have been possible without
3D.
Q. How does SketchUp stack up in with other 3D tools
such as 3D Studio Max 3, Lightwave, and AutoCAD? What are the
typical uses and what's unique about Form_Z?
Jim: It's a happy time for designers. There's a lot of great 3D applications
out there, and each with their own unique strengths and weaknesses.
At Snøhetta (www.Snøhetta.com)
we use a mix of Form_Z, 3D Studio Max, Viz, Rhinoceros, and
Autocad. SketchUp is used in the early stages of a 3D model because it is such an intuitive application.
Q. Obviously, architecture and interior design is one of the
core uses for SketchUp. How does it integrate with your work?
Jim: We use 3D in all phases
of a project. It allows us to develop the form of our buildings
quickly and interactively. This gives us the chance test out
many different ideas thoroughly in the initial phases of design.
The
great thing is that as projects progress, the 3D model is the
first thing we return to, to further refine our design and bring
it to the next level. On some of our larger or more complicated
projects, the 3D model is now updated well into the construction
phase and in some cases translated into data that is used directly
on the construction site.

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Before: Snøhetta used Form_Z to create photorealistic models of
a cultural center in Sandvika, Norway. |
After: The project near completion in Spring 2003. |
Q. This brings up another big application
for 3D programs is prototyping, the ability to simulate and technically
specify things that don't yet exist. Do you see a growing demand
for 3D design in manufacturing?
Jim: Rapid prototyping is a great link between the virtual 3D world
and the physical world. Previously due to the high cost of the
equipment the only people who had access to this technology
were specialists in manufacturing, the automotive industry,
and industrial design.
Now
that the machines are smaller and cheaper they are getting into
the hands of the public. All respectable design schools now
have some form of rapid prototyping equipment that allows students
to test out their 3D designs. We have recently gained access
to two types of machines. The one is a 3D plotter from Zycorp
that builds models layer by layer using a special printhead
and a fine plaster powder.
The
other is a computer controlled router that can cut out forms
from a solid block of material. These tools are becoming invaluable
to us on a number of projects. I've got to get one of these
things at home!

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Architect's schematic for the cultural center. |

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| Photorealistic
images created in Form_Zconvey the the architect's vision. |
Q. We've seen designers use 3D images even when realistic
photographic images are available. What's so appealing about virtual
reality right now?
Jim: I think the popularity of LOTR and Matrix movies
has a lot to do with the current focus on virtual reality. The
funny thing is that the graphics are so good that it's hard
to tell what's real and what's not.
I
love the story that is circulating on the Internet about the
Honda Accord ad where the car is taken apart and turned into
a giant Rube-Goldberg machine. When
you first see it you think, wow -- those are some amazing computer
graphics. The thing that shocks everyone is finding out that
it's all for real...
People
EXPECT computer graphics these days. It's not even shocking
to see something out of the ordinary. That's why finding out
that someone actually went through the effort of 606 digital
video takes to get it right has become a sensation in itself.
The
downside of 3D's emergence is that we see far too many terrible
examples of 3D images that fall short of being real, no matter
how hard they try. Personally I lean towards a graphical style
in my work that retains a certain sense of the abstract. I don't
want my images to imitate reality, I want them to create something
wonderful that doesn't exist and be honest about it.
Q. Many students ask us whether SketchUp is a good place to start learning
3D modeling for developing games. What skills does a game designer
need to master? How does one break into that space?
Jim: Although SketchUp is not exactly a game development tool, all
of the basic principles that I teach also apply in 3D game design.
To get into 3D games, you
will need to master the art of making well-crafted beautiful
3D spaces. Being able to create an interesting space with character
and atmosphere is crucial. This relies heavily upon the design
of the space itself, the careful creation and application of
textures/colors, and appropriate "mood" lighting. Create your
own 3D spaces in SketchUp, and you can present them as still images
or an animation as a part of your portfolio.

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The ability to design well-crafted intriguing 3D spaces
is key for game developers.
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Level
editing is also popular these days. You could use one of the
many freeware game level editors out there to create your own
levels for existing games. If you can create something exciting
that no one else has seen before with one of these, then maybe
you've got a shot at getting your foot in the door with game
publishers. There are conversion levels for a number of games
out there that are better than the ones made by the original
game designers.
Q. Jim,
your course clearly springs from a passion about the software
and the medium. Looking way ahead, how will 3D software be used
in 2010, 2020? (Assuming we're not all gobbled up the Matrix).
Jim: That's
a hard call... Now that I've got my hands on some decent rapid
prototyping machines (I've only been waiting 10 years for that!)
I
suppose my next big wish would be proper immersive-VR gear.
Today's consumer "Virtual Reality" glasses aren't up to snuff.
They are too bulky and the resolution is only suitable for game
playing, not serious work. When
I can get a light and stylish pair of glasses with say 1600x1200
resolution for under $1000 I'll be pleased (for a while).
It's
also about time for the next revolution in input devices. I
love my Wacom pen and tablet, but 3D input with force feedback
is also way up there on my wish list. I'd settle for some gloves,
or a good 3D pointer with the weight and feel of a nice Mont
Blanc pen. But if they can figure out a way to plug into my
brain directly first, then sign me up!

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Jim
Dodson in front of the Sandvika cultural center. |

Instructor Jim Dodson inspects a 1:40 scale model of the design
for Turner Center in a wave tank. The building and Jim's rubber
boots are taking a beating from simulated 1-in-10,000 year waves
to examine the forces of the waves on the structure of the Gallery.

Created by a collaboration between the team at Norwegian architecture
firm Snøhetta and Spence Associates, the Turner Center
project is the design for an international center for the visual
arts with a gallery, educational spaces, café, and shop.
Most
innovative of all is its location: right in the middle of a
seaside pier in Margate, a town on England's south coast. The
shape of the design is striking; it looks like a vast submarine
leviathan looming over the town and also suggests a navy submarine,
evoking Margate's maritime history during the Second World War.

The gallery will show exhibitions of contemporary art and historical
work of painter JMW Turner and his contemporaries. The Turner
Center designed by Snøhetta and Spence Associates will
open in 2007. The Snøhetta + Spence design was the winner
of an international architectural competition organised by Kent
County Council which attracted over 100 entries.

Visit the site to learn more: http://www.turnercenter.org
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