Online Game Design Course
Game Design Documents
You've got a great idea for a video game. How do you take your game from concept to creation? In this online game design course, you'll learn how to create an overview, a proposal, and a sample design document for your very own hot game concept. You'll learn how designers use formal documentation to develop a concept and pitch it to business managers and game development teams. Discover how to turn a mere idea into a document that details every aspect of the game—art, audio, programming, interface, and more.
Turn your video game concept into a development plan
Instructor-Led CourseFeedback from design professionals
Creative ProjectsStretch your skills, grow your portfolio
Learn at Your Own PaceSelf-paced and scheduled programs available
1 - Concept and Overview Document
Every video game starts with a great idea in a designer's mind. The overview document is the first step in turning that idea into a reality, getting management excited about your concept. In this lesson, you'll learn all of the essential components of an overview document and methods for making it brief, informative, and most of all, exciting. You'll learn how dev team members use the design document and exploring methods for brainstorming a concept. This lesson introduces a game industry case study that you'll follow throughout the course.
Project - Overview document
LESSON 2 - The Proposal Document
You've convinced management that your game idea is worth looking into, so now you've got to propose the project on a much larger scale. You'll learn how to expand on your overview, creating a detailed document with an expanded concept section, a breakdown of essential information, a list of key features and selling points, a description of how the game is played, and even some concept art.
Project - Project proposal
LESSON 3 - The Design Document
When a game gets the go-ahead, the designer creates a detailed manual called a design document that all members of the development team must follow. This game bible dictates every detail about the game, and can reach a whopping 500 pages in length! This lesson breaks down the design document into its many components, which include art direction, audio direction, programming, game flow, interface, and more. You'll learn important questions to ask art, audio, and programming departments in order to develop a design doc in a professional environment.
Project - Design document
- Identify the main components of a video game overview document.
- Discuss how game design documents are created and used in the game development industry.
- Write an overview document that effectively introduces a game concept and provides summary information about the game.
- Write a proposal document that communicates effectively to a broad audience of readers (marketers, developers, non-gamers, and so on).
- Provide a breakdown of all pertinent game information in the proposal document phase, anticipating and answering all early questions about the game.
- Communicate selling points and key features of a game through a proposal document.
- Define art and audio direction as well as programming needs, screen displays, interface elements, and other details within a final design document.
- Conceptualize and develop design goals for a design document.
- Define the flow of the game through all levels, including start and end screens.
- Create a sample design document that will showcase their game design and writing skills.
Interested in this course? Self-paced enrollment options are available.
|Course Level||Classes start||Registration Fee||Technology Fee||Tuition|
30 hour course, 3 months access
|Enroll today, start tomorrow||$50||$25/course||$324|
|* Registration fees are nonrefundable after 5 days from enrollment. All tuition includes a digital materials fee for updates to course or program content.|
|** Effective Sept 1st, 2016, all vocational course students will be required to pay a $25/course technology fee.|
Software and Supplies
To take this course you'll need:
- Computer with Internet connection.
- Access to a current generation game console (Sony, Microsoft, or Nintendo).
- Familiarity with classic video games highly recommended.