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Learn to create game art with Photoshop
Photoshop for Game Artists
Use Photoshop to create 2D art for game characters and environments |
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| Game artists rely on Adobe Photoshop
for concept art, textures, and lots more. Learn how to maximize
your
Photoshop skills to create quality game art pieces.

In this six lesson hands-on course, you'll learn tricks of the trade for coloring concept art, creating tiling textures, painting environments, working with texture maps, and even texturing characters. A wide range of Photoshop tools and techniques will be explored, such as vector shapes, custom brushes, time-saving actions, and layer masks. You'll also learn how to apply fundamentals of art, color, and composition to your work. As you work, you'll test your Photoshop art in Maya, an industry-standard 3D modeling program (prior Maya experience not required).
Professional game artist Todd Gantzler will guide you through
the essentials of game art and introduce you to characters,
weapons, and environments that you can manipulate using Photoshop.
This course is for anyone interested in a career in game art
and extending their Photoshop knowledge. |
Tuition:
$829
US 
If you are interested in a group enrollment of two or more students
please visit our group/corporate sales website.
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Faculty:
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Course Developer/Instructor: Todd Gantzler is
a writer, 3D artist, and pioneering game art educator ...
get bio.
Course Developer: Mike Casalino is a senior game artist at a major game development company. |
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Prerequisites: |
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| To take this course, you'll need: |
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Computer with Internet connection (broadband recommended). |
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Adobe Photoshop CS2 or above |
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Autodesk Maya 8 or above (free personal learning edition available) |
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Basic experience in Adobe Photoshop.* |
| * If needed, the following course(s) can
help you meet the above requirements: |
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Photoshop
Basics |
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back to top |
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Objectives:
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Students can expect to learn how to: |
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Develop an understanding of Photoshop's role in
creating game art and texture maps.
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Analyze composition, color, perspective, and other
art elements in video game images. |
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Learn to digitize and color line art and develop
an understanding of the role of line art and concept art in the
game development process. |
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Use Photoshop brushes to paint concept art and
textures.
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Maximize the game art workflow using Photoshop
actions. |
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Create basic tiling textures for terrain
and buildings using reference imagery and brushes. |
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Develop an understanding of the role of custom
textures applied to 3D models.
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Create custom textures for a game art environment
and create 3D texture effects. |
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Develop an understanding of UV textures and how they map 2D textures to 3D objects. |
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Use a UV template to add Photoshop art to a 3D
weapon model. |
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Paint a detailed character texture including clothing,
skin, and facial features.
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Outline: |
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| LESSON 1 Fundamentals
of Photoshop and Gaming
Lesson One kicks off the course with a look at Photoshop's role
in the game development workflow. Concept art and textures are
explored, and you'll study essential elements of game art including
composition, color, and perspective. In the exercise, you'll use
Photoshop to analyze video game character and scene art. You'll
also create your first Photoshop action of the course to increase
your productivity. |
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| LESSON 2 Working with
Line Art
Every great game starts with a concept, and in this lesson you'll
learn how to work with concept art in detail. Line art and sketches
are explored, from initial scanning to painting with a range of
Photoshop Pen tool, brush , and edge techniques. After two hands-on workouts in the lesson, you'll work in the exercise to color concept art for a character and for an environment.
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| LESSON 3 Tiling Textures Ground
and environment textures that repeat, or tile, are essential to
the efficiency of any game. In Lesson Three, you'll explore how
to create tiling textures from reference images and brushes, and
how to make them repeat seamlessly over a 3D model. In the exercise,
you'll create your own seamless tiling textures for a 3D environment. |
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LESSON 4 Painting Textures
for an Environment Lesson Four focuses on custom textures that make up a game environment's non-interactive scenery. You'll learn how 2D custom textures are applied to 3D environments and how to work with reference images. You'll try your hand at painting a detailed storefront in the lesson, then in the exercise, you'll continue on to create your own custom building design. |
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LESSON 5 Painting a UV Template A UV map determines how a 2D image wraps around a complex 3D model. In this lesson, you'll learn how to work with a UV map template step by step, painting all of the art needed to texture a game weapon. You'll also test out the texture on its corresponding 3D model. You'll complete your own UV map painting in the exercise. |
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LESSON 6 Painting a Texture
Map for a Character Characters can be the most complex
and essential parts of a game, and in Lesson Six the focus is
on creating detailed character textures. You'll learn how to
create the face, body, and skin of a character on a UV map, working
from reference images and using a variety of Photoshop features.
In the exercise, a character is all yours to texture, and you'll
take a final look at Photoshop actions for optimizing game art
tasks.
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Tuition:
$829
US
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