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Online Course Background
Character Animation

Inside Scoop on: Bringing 3D characters to life with animation

 


Sessions instructor Cristin McKee
Release date: January 4, 2007
 

Why I built this course:
"Character animation can be really fun and incredibly rewarding, and that's what I teach in my class. The goal is to give you the skills to
start creating your own game cycles and to build a foundation for creating cut scene-quality animation as well. You'll learn to bring your own characters to life and get a strong foundation in traditional animation principles."

The Developer: Character animator Cristin McKee brings her experience with high-profile games to this extensive course. She's animated cut scenes for Halo 2, Charlie and the Chocolate Factory, The Da Vinci Code, and other top projects, and has taught animation at her alma mater Hampshire College. Cristin makes this creative, technical topic lots of fun and will help you hone your skills to create sophisticated motion projects.

The Course: Students jump into Maya right away, practicing basic animation principles with primitive models, and quickly moving up to characters bursting with personality. This course focuses on both the technical side of character animation and the creative side, helping students to effectively develop animations that are fun and convincing. Essential animation principles are covered, and there's a close-up look at the many actions unique to human characters. Students will even do some acting to help bring believable motion to their models.

Who Should Take It: Students with experience in Autodesk Maya who are ready to bring their 3D models to life are a perfect fit in Character Animation. Game artists looking for careers in character development and animation will gain many of the technical and creative skills needed for this line of work.

Cool Factor: Nothing tops the feeling of watching your character take his very first step. Every time you press Play, you'll see your animations skills in action, and those skills will evolve quickly in this exciting, challenging course.

Course Projects: Animation repair, character and prop interaction, character expression, basic human motions and weight shifts, walk cycles and repeated motion, complete pantomime scene.

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