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Why I built this course:
"Character
animation can be really fun and incredibly rewarding,
and that's what I teach in my class. The goal is to
give you the skills to
start creating your own game cycles and to build a
foundation for creating cut scene-quality animation
as well. You'll learn to bring your own characters
to life and get a strong foundation in traditional
animation principles." |
The Developer: Character animator
Cristin McKee brings her experience with high-profile
games to this extensive course. She's animated cut
scenes for Halo 2, Charlie and the Chocolate
Factory,
The Da Vinci Code, and other top projects, and has
taught animation at her alma mater Hampshire College.
Cristin makes this creative, technical topic lots of
fun and will help you hone your skills to create sophisticated
motion projects.
The Course: Students jump into Maya
right away, practicing basic animation principles with
primitive models, and quickly moving up to characters
bursting with personality. This course focuses on both
the technical side of character animation and the creative
side, helping students to effectively develop animations
that are fun and convincing. Essential animation principles
are covered, and there's a close-up look at the many
actions unique to human characters. Students will even
do some acting to help bring believable motion to their
models.
Who Should Take It: Students with
experience in Autodesk Maya who are ready to bring
their 3D models to life are a perfect fit in Character
Animation. Game artists looking for careers in character
development and animation will gain many of the technical
and creative skills needed for this line of work.
Cool Factor: Nothing tops the feeling
of watching your character take his very first step.
Every time you press Play, you'll see your animations
skills in action, and those skills will evolve quickly
in this exciting, challenging course.
Course Projects: Animation repair, character
and prop interaction, character expression, basic human
motions and weight shifts, walk cycles and repeated motion,
complete pantomime scene. |